Sometimes a box is not an ordinary box. In this instance, an aardvark named Grant and an armadillo named Antoine see its potential for something magnificent: a time machine! Under the supervision of their friend Samantha, an anteater, they cobble together a bunch of thingamabobs and hoozie-doozies to turn the empty box into a marvelous device for traveling through time. Can three adventurers actually turn back the clock? Suzanne Bloom's comical story features three endearing characters with vivid imaginations.
"A splendid use for a box, indeed." —Kirkus Reviews
"The language is replete with words such as 'hoozie-doozies,' and 'doodads.' It rolls off the tongue with occasional poetic segments such as 'Flippers flapped. Wings whapped.' The unusual characters' devotion to each other and their project is an asset to the book." —Library Media Connection
"Children who have ever created anything out of a box will identify with the trio's ingenuity. The colored pencil-and-gouache illustrations add warmth and humor to the story." —Booklist